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How to play

Two knights, one arena. You take turns: one attacks, the other defends, until one of you falls.

DEATH STEEL is still being made. Details on this page can change before release.

A turn

  1. Both of you choose. The attacker picks a move: a basic move, a skill or an item. The defender picks a stance, or uses an item.
  2. The attack plays out. Timing rings appear for the attacker, and the hits come in for the defender to stop.
  3. The turn passes to the other knight.

Every turn runs on a timer.

Attacking

Basic moves are always available. Skills are the cards you have collected, and each one costs AP. You gain AP at the start of every turn you attack.

Timing rings. During a skill, rings appear with a marker running round them. Press Space while the marker is inside the bright part. A perfect press makes the hits that follow stronger. A miss makes them weaker.

Charged attacks. Some skills stop at a marked moment: both screens slow down and the attack waits. Hold Space and let go when you choose. The attack carries on from that instant, and your opponent, who sees none of this, has to parry it.

Defending

First choose how you stand.

Basic stance
Every parry gives you AP.
Defense stance
The moment for a parry is wider, but parries give no AP.
Attack stance
You take more damage, and your counters hit much harder.

Parry. Press Space as each hit lands. A parried hit does no damage. Miss, and the hit lands, and for a moment you cannot parry again.

Pierce. The more often your opponent has used a skill in this duel, the more likely one of its hits is to pierce a parry, even a well-timed one. A pierced hit lands in full. The chance is shown when the skill is announced.

Counter. Parry every hit of a skill and you get one more prompt. Hit it and you strike back at once with one of your own moves, at half its AP cost.

Card Time

Every few turns the duel stops for Card Time. The first one comes before the first blow.

Choose a kind of card, then one of the cards you are offered. Each offered card can be swapped for another, once. If your slots are full, the new card replaces one you choose. Card Time is timed too.

Skill
An attack you spend AP on.
Module
A lasting effect that works by itself when its moment comes. Modules are what a build is made of.
Item
Used once, from the Item row, on the kind of turn it is made for.

Winning

A knight whose HP reaches zero is knocked out, and the duel is over. There are no rounds.

Afterwards either of you can ask for a rematch. It starts when both agree.

Controls

Keyboard and mouse. The game shows the key for every choice next to it.

Space
Parry. Also every timing prompt: the rings during your attack, the counter, and a charged attack (hold).
Q W E R
Pick the option marked with that letter: a move, a stance, a skill, a card.
Mouse
Click any option instead of pressing its letter.
Tab
Hold to compare the two knights' cards.
Z
Back.
Esc
Menu. The duel does not pause.
Enter
Chat.

Playing online

Duels are played online through Steam, one against one. Open a room for anyone or for friends only, or join one from the list. You can invite a friend from Steam.

The game will be in 12 languages. It starts in your system's language, and you can change that in the options.